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namespace acdk::cfgscript

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acdk::cfgscript Namespace Reference


Detailed Description

Contains a Java/JavaScript like scripting language based on ACDK DMI.

See also:
 CfgScript Handbook


Compounds

struct  ChDir
 Change directory in constructor and change back to previsous directory in desctructor. More...

class  ConsoleDebugger
 Implementation of a command line CfgScript debugger. More...

class  DebugBreakPoints
 contains the configured debugger breakpoints More...

class  Debugger
 interface for a CfgScript Debugger More...

class  DebugPoint
 generic interface for Breakpoints More...

class  ExecutionStack
class  ExecutionStackFrame
class  FunctionEnterDebugPoint
 breakpoint on function when entered More...

class  Props
 Generic Properties holding DmiObject's. More...

class  PropsChangeListener
struct  ScopedCfgVar
 Used to hold varaibles as stack var. More...

class  Script
 Script represents a script file. More...

class  ScriptClassLoader
 implements a ClassLoader for CfgScript. More...

class  ScriptException
class  ScriptGlobals
 represents global functions. More...

class  ScriptObject
 Simple Script acdk::lang::Object. More...

class  ScriptSource
 Source for scripts. More...

class  ShellExecutor
 General class to execute external programs. More...

class  SourceLineDebugPoint
 breakpoint when script source line will be executed More...

struct  SourceToken
 represents an parsed CfgScript token. More...

class  SourceTokenizer
 before executing a CfgScript the source will be parsed to token. More...

class  ThrowExceptionDebugPoint
 breakpoint if exception will be thrown More...

class  TokenizedSource
 before executing a CfgScript the source will be parsed to token. More...

class  WalkDebugPoint
 implementation for 'step' and 'next' debug actions This removes itself if debug its More...


Enumerations

enum  ExecutionFlags {
  EFActiveReturn = 0x01, EFActiveException = 0x02, EFActiveBreak = 0x04, EFActiveContinue = 0x08,
  EFBreakableStatement = 0x10, EFContinuableStatement = 0x20
}
 flags to control execution flow More...

enum  DebugFlags {
  DbgRun = 0x0000, DbgBreakStatements = 0x0001, DbgStepInto = 0x0002, DbgContinue = 0x0004,
  DbgPrintEachLine = 0x0008, DbgBreakOnExecption = 0x0010, DbgBreakOnFail = 0x0020, DbgSysTraceOn = 0x0100,
  DbgStepOverNextStmt = 0x0200, DbgExitAll = 0x0800, DbgScriptRunIsolated = 0x1000
}
enum  ExecutionStackFlags { ESFFirstStatement = 0x00001 }
enum  PropsFlags {
  PropsNoFlags = 0x0000, PropsParentRead = 0x0001, PropsNoParentRead = 0x0002, PropsParentWrite = 0x0004,
  PropsNoParentWrite = 0x0008, PropsWarnRead = 0x0010, PropsNoWarnRead = 0x0020, PropsWarnWrite = 0x0040,
  PropsNoWarnWrite = 0x0080, PropsAppendPushFront = 0x0008, PropsNoStringDups = 0x0001, PropsDefaultSetFlags = PropsNoParentWrite,
  PropsDefaultAppendStringArrayFlags = PropsNoStringDups | PropsNoParentWrite, PropsEvalQuoteFileNameArgs = 0x0100, PropsEvalRecursive = 0x0200, PropsEvalDefault = PropsParentRead | PropsEvalRecursive,
  PropsMergeWithParent = 0x1000, PropsMergeOverWrite = 0x2000, PropsMergeAppendArrays = 0x4000, PropsMergeDefault = PropsMergeWithParent | PropsMergeOverWrite | PropsMergeAppendArrays
}
 Flags for operations on Props. More...

enum  PropChangeEvents { PropEventValueWrite, PropEventCreate, PropEventAssign, PropEventRemoveKey }
enum  DumpFlags { DumpWithParent = 0x01, DumpWithChilds = 0x02 }
enum  ScriptFlags {
  ScriptReadParent = 0x0001, ScriptWriteParent = 0x0002, ScriptReadWriteParent = 0x0003, ScriptNoDefaultProps = 0x0004,
  ScriptDefaultFlags = ScriptReadParent, ScriptRunIsolated = DbgScriptRunIsolated
}
enum  DebugRunAction { DRANextStatement = 0x01, DRAEnterFunction = 0x02, DRAThrowException = 0x04, DRAReEnterFunction = 0x08 }
 current state of the interpreter More...

enum  DebugNextAction {
  DbgNAContinue, DbgNAStepOver, DbgNAStepInto, DbgNAUntilReturn,
  DbgNANoThrow, DbgTerminate
}
 instruction from the debugger to the interpreter what to do next More...

enum  ShellExecuteFlags {
  SExecUseShell = 0x01, SExecUseFileRedirect = 0x02, SExecUseCleanEnv = 0x04, SExecIsScript = 0x08,
  SExecEvalBeforeExec = 0x10, SExecNoStdOut = 0x20, SExecNoErrOut = 0x40, SExecNoOut = SExecNoStdOut | SExecNoErrOut
}
enum  SourceTk { STkTemplateText = -100, STkTemplateExpression = -101, STkTemplateComment = -102 }
enum  STFlags { STWantWhiteSpace = 0x00001, STWantNewLine = 0x00002, STWantComments = 0x00004, STParseTemplate = 0x00008 }

Enumeration Type Documentation

enum acdk::cfgscript::DebugFlags
 

Enumeration values:
DbgRun 
DbgBreakStatements 
DbgStepInto 
DbgContinue 
DbgPrintEachLine 
DbgBreakOnExecption  not implemneted
DbgBreakOnFail  not implemneted
DbgSysTraceOn  not implemneted
DbgStepOverNextStmt  internal
DbgExitAll 
DbgScriptRunIsolated 

enum acdk::cfgscript::DebugNextAction
 

instruction from the debugger to the interpreter what to do next

Enumeration values:
DbgNAContinue 
DbgNAStepOver 
DbgNAStepInto 
DbgNAUntilReturn 
DbgNANoThrow  only in throw exception break point
DbgTerminate 

enum acdk::cfgscript::DebugRunAction
 

current state of the interpreter

Enumeration values:
DRANextStatement 
DRAEnterFunction 
DRAThrowException 
DRAReEnterFunction 

enum acdk::cfgscript::DumpFlags
 

Enumeration values:
DumpWithParent 
DumpWithChilds 

enum acdk::cfgscript::ExecutionFlags
 

flags to control execution flow

Enumeration values:
EFActiveReturn  return current method
EFActiveException  NOT USED Exception is active.
EFActiveBreak 
EFActiveContinue 
EFBreakableStatement 
EFContinuableStatement 

enum acdk::cfgscript::ExecutionStackFlags
 

Enumeration values:
ESFFirstStatement 

enum acdk::cfgscript::PropChangeEvents
 

Enumeration values:
PropEventValueWrite 
PropEventCreate 
PropEventAssign 
PropEventRemoveKey 

enum acdk::cfgscript::PropsFlags
 

Flags for operations on Props.

Enumeration values:
PropsNoFlags 
PropsParentRead 
PropsNoParentRead 
PropsParentWrite 
PropsNoParentWrite 
PropsWarnRead  warn if value tried to readed not exits.

Default warns if value try to read that doesn't exists

PropsNoWarnRead 
PropsWarnWrite  Warn if try to overwrite an value.

Default is not to warn overwriting values.

PropsNoWarnWrite 
PropsAppendPushFront  In Appending a string to an existant, insert the string on the begining.
PropsNoStringDups  Create no duplicates in string arrays.
PropsDefaultSetFlags 
PropsDefaultAppendStringArrayFlags 
PropsEvalQuoteFileNameArgs 
PropsEvalRecursive 
PropsEvalDefault 
PropsMergeWithParent 
PropsMergeOverWrite 
PropsMergeAppendArrays 
PropsMergeDefault 

enum acdk::cfgscript::ScriptFlags
 

Enumeration values:
ScriptReadParent  read directly from given props
ScriptWriteParent  write into given props
ScriptReadWriteParent 
ScriptNoDefaultProps  dont set Nil, true, out, globals etc
ScriptDefaultFlags 
ScriptRunIsolated  run Script in isolated enviromnent if script doesn't run isolated and it contains class definitions (or loads other script classes via classloader) these classes and scripts will not be freed until program termination

enum acdk::cfgscript::ShellExecuteFlags
 

Enumeration values:
SExecUseShell  do not execute cmd directly but use a shell, like sh or cmd Note:
SExecUseFileRedirect  use tempory files for output capture
SExecUseCleanEnv  don't use the system environment, but a clean empty enviromnet
SExecIsScript  the command line is a script (.cmd or .sh) and not an executable implies SExecUseShell
SExecEvalBeforeExec  the command line will be evaluated by acdk::cfgscript::Script before execute it
SExecNoStdOut  don't print std out to writer
SExecNoErrOut  don't print std err to writer
SExecNoOut 

enum acdk::cfgscript::SourceTk
 

Enumeration values:
STkTemplateText 
STkTemplateExpression 
STkTemplateComment 

enum acdk::cfgscript::STFlags
 

Enumeration values:
STWantWhiteSpace 
STWantNewLine 
STWantComments 
STParseTemplate 
 
Last modified 2005-05-08 18:31 by SYSTEM By Artefaktur, Ing. Bureau Kommer